Rule#1 of Gallo
 
 
Be competent, critical, careful.
The famous 3Cs of Gallo.

In the darkness enveloping a city like any other, five exotic plants are the victims of a shocking event. There's no doubt, it’s a multiple plant murder.
The city is not particularly shocked by the tragic incident, but a multi-billionaire is willing to pay an outrageous amount of money to solve the mystery.
And who, if not Detective Gallo, can accept the challenge (and the generous advance of his client)?
For the most cynical and sarcastic detective there is, a case that starts as a trivial domestic accident will turn out to be the most intricate investigation his cactus (!) has ever seen...

Detective Gallo is a point&click comic-noir adventure that is entirely hand-illustrated and hand-animated, and whose protagonist is a feathered and grumpy private eye struggling with a very tricky case, bizarre characters, and puzzles that will put his insight and patience to the test.

Rule #31 of Gallo
 
 
Human relations are avoidable.
Let's learn from the cactus.

Rule #122 of Gallo
 
 
Never trust kids who seem alright.


Development team:

Francesco De Angelis
Programmer, script and UI developer, quite simply the author of the invisible and complex machine which rules the laws of every game.
 
Maurizio De Angelis
Drawer, animator, story editor and art director... in short: the visionary artist who, from concept to final, brings to life his uncontrolled imagination.


Collaborators:
Mauro Sorghienti
Background and character color artist: he's the genius colorist who, with his talent, convinced the team to renounce plans to make the project a black&white noir game.
 
Gennaro Nocerino
Whimsical and versatile composer, he gives his soul to the game (in every way) in creating the evocative atmosphere that guides the player in the adventure.